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Senior Gameplay Engineer, Live Service, Multiplayer & Mobile Systems

Building immersive mechanics and scalable tools

Join My Journey

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Projects

The Pit of Legends/ Legends Arena

Live PvP Bounty & Progression Systems — UEFN | Verse

Used by 50K+ players in a live Fortnite Creative environment.
  • Architected modular bounty, progression, and heat systems

  • Built designer-driven gameplay frameworks reused across updates

  • Integrated gameplay with UI, progression, and live state management


🎮 Play Now In Fortnite | 📘 Learn More




FortNut2.0

Modular Minigame Framework — UEFN | Verse

Revived a legacy map to support designer-authored minigames
  • Built reusable minigame framework with win conditions and modifiers

  • Enabled rapid content iteration via data-driven systems

  • Supported live updates and balance tuning


🎮 Play Now In Fortnite |📘 Learn More



MECHA vs MAGICA

PvPvE Multiplayer Prototype

1-Week Game Jam
  • Led gameplay systems and combat logic

  • Built modular AI and scoring systems

  • Shipped a complete playable experience in 7 days


🎮 Play Now In Fortnite |📘 Learn More





Antithesis Game and Deck Editor

Hybrid Deckbuilder & Strategy Tools

Personal Project
  • Built deck editor with validation and JSON pipelines

  • Designed reusable card and faction rule systems

  • Integrated cloud storage and asset pipelines


🎮 Demo | 🃏 Website |📘 Learn More




My Reading & Math Academy

Educational Game Systems — Unity | Mobile

  • Shipped gameplay systems across iOS, Android, and WebGL

  • Built tooling supporting 60+ interactive books

  • Focused on performance and accessibility for young users


My Reading Adacemy | My Math Adacemy | 📘 Learn More




Fast Effect – AR/VR & Interactive Experiences

AR/VR/Mobile & Interactive Installations

Built immersive Unity applications and games for real-world events and commercial clients — spanning automotive, entertainment, and tech demos.
  • Built real-time Unity experiences across AR, VR, desktop, and mobile

  • Architected reusable interaction and input systems

  • Optimized for performance-constrained hardware


📘 Learn More


About
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About Davon

I’m a Senior Gameplay Engineer with experience building live, multiplayer, and mobile gameplay systems across Unity and Unreal Engine.

My work focuses on scalable gameplay architecture, designer-friendly tools, and performance-conscious systems that ship and operate in real production environments.

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