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Antithesis Game and Deck Editor

Project Breakdown


Project Overview

Antithesis is a hybrid tabletop strategy game that blends the tactical depth of card games like Magic: The Gathering with board-based spatial combat akin to Warhammer. I contributed as a systems engineer, frontend developer, and technical director, leading the development of our digital Deck Editor tool and helping design a scalable infrastructure for playtesting using Tabletop Simulator and AWS.


Gameplay / Systems Highlights

  • Champion-based deck construction and alignment restrictions

  • Positional combat with token-based unit placement

  • Faction and objective-driven win conditions

  • Strategic battlefield playmat design for digital/physical play


Technical Breakdown

  • Deck Editor:

    • Interactive drag-and-drop UI with real-time filtering

    • Gallery View with full-size previews and stats breakdowns

    • Deck validation rules enforced based on champion alignment

    • Import/export support for JSON (Tabletop Simulator-compatible)

  • Backend Integration:

    • AWS S3 for card data storage and updates

    • Load balancer to stabilize cloud-based requests

  • Toolchain & Infrastructure:

    • Used InDesign and FontLab for rapid card creation

    • Built a CI/CD workflow using GitLab for fast iteration

    • Automated deck packaging (TTS JSON, image assets, PDF printouts)

  • Gameplay Rules & Visuals:

    • Co-authored official rulebook and digital onboarding experience

    • Token system built to simulate 3D battlefield movement

    • Developed professional UI layouts in Figma and Affinity Designer


Collaboration & Tools

Team: 1 co-lead, 1 web developer, 1 dev (myself)

My Role: Technical Director, UI/UX Engineer, and Deck Editor Architect

Tools Used: Unity, C#, AWS, GitLab, Figma, InDesign, Affinity Designer


Media & Links




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