
Antithesis Game and Deck Editor
Project Breakdown
Project Overview
Antithesis is a hybrid tabletop strategy game that blends the tactical depth of card games like Magic: The Gathering with board-based spatial combat akin to Warhammer. I contributed as a systems engineer, frontend developer, and technical director, leading the development of our digital Deck Editor tool and helping design a scalable infrastructure for playtesting using Tabletop Simulator and AWS.
Gameplay / Systems Highlights
Champion-based deck construction and alignment restrictions
Positional combat with token-based unit placement
Faction and objective-driven win conditions
Strategic battlefield playmat design for digital/physical play
Technical Breakdown
Deck Editor:
Interactive drag-and-drop UI with real-time filtering
Gallery View with full-size previews and stats breakdowns
Deck validation rules enforced based on champion alignment
Import/export support for JSON (Tabletop Simulator-compatible)
Backend Integration:
AWS S3 for card data storage and updates
Load balancer to stabilize cloud-based requests
Toolchain & Infrastructure:
Used InDesign and FontLab for rapid card creation
Built a CI/CD workflow using GitLab for fast iteration
Automated deck packaging (TTS JSON, image assets, PDF printouts)
Gameplay Rules & Visuals:
Co-authored official rulebook and digital onboarding experience
Token system built to simulate 3D battlefield movement
Developed professional UI layouts in Figma and Affinity Designer
Collaboration & Tools
Team: 1 co-lead, 1 web developer, 1 dev (myself)
My Role: Technical Director, UI/UX Engineer, and Deck Editor Architect
Tools Used: Unity, C#, AWS, GitLab, Figma, InDesign, Affinity Designer
Media & Links
