
MECHA vs MAGICA
Overview
Mecha vs Magica is a PvE multiplayer combat experience built in 7 days as part of a Fortnite Creative game jam.
I served as Technical Director and Lead Gameplay Engineer, responsible for combat architecture, AI behavior systems, spawn logic, scoring systems, and multiplayer-safe state management under an accelerated production timeline.
Role
Technical Director & Lead Gameplay Engineer
Team
10-person interdisciplinary team
Timeline
7-day development sprint
Tech Stack
UEFN · Verse · AI Behavior Systems · Combat/Damage Framework · Event Systems · Multiplayer Replication
Combat Systems Architecture
Designed modular combat framework supporting:
Hitscan and projectile damage
Radial damage effects
Ability-based burst mechanics
Multiplayer-safe health tracking
Server-authoritative damage validation
Ensured consistent damage resolution under simultaneous enemy/player interactions.
AI & Spawn Systems
Engineered enemy systems including:
State-based AI behavior (melee vs ranged)
Target acquisition logic
Wave-based spawn system
Difficulty scaling triggers
Event-driven spawn gating
Designed to prevent overlapping spawn states and round-reset conflicts.
Gameplay Systems
Round-based scoring
Collectible pickups
UI-state synchronization
Event hooks for designers
Audio & VFX integration triggers
Built reusable logic to accelerate iteration within the 7-day sprint.
Technical Direction
As Technical Director:
Defined gameplay architecture early in production
Coordinated integration between design, art, and engineering
Established coding structure under rapid iteration
Managed scope risk during final implementation phase
Impact
Delivered fully playable PvE multiplayer experience in 7 days
Maintained stable combat systems under compressed timeline
Led cross-discipline team toward shippable build
Demonstrated systems leadership beyond individual feature work
Media & Links
Play Now : https://www.fortnite.com/play/island/9558-0381-0955?lang=en-US














