
MECHA vs MAGICA
Project Breakdown
Project Overview
Mecha vs Magika is a PvPvE multiplayer experience built in just 7 days as part of a Fortnite Creative game jam. I acted as Technical Director and lead gameplay engineer for our 10+ person team, handling system architecture, AI behavior, damage and combat interactions, and final game integration. The game features monster wave defense, team-based objectives, voting, collectibles, and scalable AI combat systems.
Gameplay / Systems Highlights
PvPvE team-based combat against enemy AI creatures
Three enemy classes: small, medium, and large monsters
AI behavior scales by distance and proximity
Radial damage and direct hit feedback
Voting and scoring systems per round
Technical Breakdown
AI Pathfinding: Custom radius-checker system for small/medium monsters, and a simple waypoint-following system for the boss-class monster
Combat Logic: Implemented radial damage effects, hit VFX/SFX for all monster types and player avatars
Spawn System: Built team-based spawning logic and wave triggers with scaling difficulty
Event Bus: Created a modular event dispatch system to allow rapid integration of gameplay logic by other developers
Voting: Created team-based voting UI for easy lobby team selection
Collectibles: Implemented a working collectible pickup system for bonus scoring
Audio Integration: Assisted in integrating looping ambient audio, damage SFX, and confirmation sounds for votes and pickups
Collaboration & Tools
Team: 1 Product Owner, 1 ScrumMaster, 2 game designers, 4 UI/UX artist, 1 QA testers, 2 3D artists, myself as programmer/tech lead and 7 additional engineers
My Role: Technical Director, Lead Engineer, Build Integrator
Tools Used: UEFN, Verse, GitHub Desktop, Figma, Visual Studio Code
Media & Links
Play Now : https://www.fortnite.com/play/island/9558-0381-0955?lang=en-US
