
My Reading & Math Academy
Overview
Contributed to the architecture and scaling of interactive literacy and math applications deployed to schools nationwide across iOS, Android, and desktop environments.
Focused on building reusable, data-driven gameplay templates, scalable content pipelines, and device-optimized asset systems to support rapid curriculum production and cross-device stability.
Role
Senior Gameplay / Systems Engineer
Tech Stack
Unity (C#) · Proprietary GSDK · Addressables · AWS S3 · iOS (9+) · Android (10+) · CSV · JSON Pipelines · Custom Editor Tooling
Scale & Deployment
Used in schools nationwide
Supported iOS 9+, Android 10+, Windows 11
2 Hub applications integrating modular game bundles
Regional variants (Palm Beach FL, Texas, Papua New Guinea)
60+ interactive books shipped in under 9 months
3 math game modules done in 3 months
Quarterly store submission cycles
Crash rate reduced to ~5%
Content Pipeline & Template Architecture
Problem
Book production was manual and engineering-dependent.
~1 hour to build a single book
High engineering overhead for content updates
Device memory issues due to full-book loading
Solution
Built custom Unity Editor tool converting CSV, JSON, auto-generated book pages
Reduced book build time from ~60 minutes to ~12 minutes
Later enabled web-based tooling reducing build time to ~5 minutes
Enabled non-engineers to package book content independently
Introduced reusable gameplay template architecture for new math modules
Orchestrated project template system for seamless Hub integration
Impact
~80–90% reduction in production time
Enabled rapid curriculum scaling
Reduced engineering bottlenecks
Accelerated release velocity across 60+ books and math games.
Cross-Device Optimization & Addressables Migration
Problem
iPad 2 memory crashes
Large asset loads (books loading all pages at once)
Build size limits for OTA school deployments
Metal API compatibility issues
Solution
Introduced Unity Addressables system across modules
Reduced addressable bundles from ~20 MB to 5–9 MB
Optimized texture sizes & graphics settings for Metal API
Refactored asset loading to prevent full-book memory spikes
Collaborated with technical artists to standardize resolution scaling
Impact
Reduced load times for 30-student classroom sessions
Improved download reliability on 5 Mbps school networks
Prevented iPad 2 memory crashes
Stabilized build sizes under store limits
Crash rate reduced to ~5%
UI Scaling & Asset Standardization
Developed unified scaling system enabling:
Single asset source scaling across resolutions
Elimination of duplicate resolution-specific assets
Reduced memory footprint across fragmented device ecosystem
Consistent visual fidelity across iOS, Android, Desktop
Production Support & Maintenance
Handled live production bug fixes
Reduced addressable bundle size during live support cycle
Collaborated with QA & curriculum teams for rapid hotfixes
Media & Links
My Reading Adacemy | My Math Adacemy









































