
My Reading & Math Academy (Various Games)
Project Breakdown
Project Overview
At Age of Learning, I served as a Unity Software Engineer I & II, contributing to two major products: My Reading Academy and My Math Academy. These educational titles aimed to improve early learning through engaging, interactive content on desktop, mobile, and WebGL. I was deeply involved in both frontend systems and backend workflows, helping scale the production of educational games and reading experiences.
My Reading Academy
Role: Unity Engineer • Team Size: 1 Engineer, 2 QA, 1 UI/UX, 1 Artist, 1 Designer
Gameplay / Systems Highlights
Fully scalable Book Player System with read-along narration, interactive quizzes, and auto-highlighting
Smart resume feature for skipping interstitials and quizzes during re-reads
Interactive voice bank for individual word pronunciation
Technical Contributions
Engineered Excel-driven tooling for rapid content updates
Helped build internal server tools to construct books from scratch
Created dynamic UI templates for story pages that adapted to screen size
Introduced Unity Addressables and AssetBundles to optimize load times
Guided transition from mobile-only to cross-platform (WebGL/Desktop)
My Math Academy
Role: Unity Software Engineer II • Team Size: 1 Engineer, 1 Tech Artist, 1 QA, 1 UI/UX, 1 Animator
Gameplay / Systems Highlights
Designed and shipped 4 educational mini-games using Unity 2D
Integrated character animations with synchronized audio/voice-over feedback
Implemented a 2D environment pipeline to standardize game scene layout and scaling
Technical Contributions
Built reusable tools for consistent scaling and 2D layout across games
Created animation trigger system for fast animator and voice sync
Mentored cross-discipline teammates on Unity workflows in multiple sessions
Delivered handoff-ready game architecture to enable content reuse across games
Collaboration & Tools
Team: 1 Curriculum specialists, 2 QA, 1 UI/UX designers, 1 2d artist , 1 3d artist, 1 animator, and 2 engineers (myself included)
Tools Used: Unity, C#, Excel, Unity Addressables, Git, Promises/Async, Figma, WebGL builds
Media & Links
My Reading Adacemy | My Math Adacemy
