top of page

My Reading & Math Academy (Various Games)

Project Breakdown


Project Overview

At Age of Learning, I served as a Unity Software Engineer I & II, contributing to two major products: My Reading Academy and My Math Academy. These educational titles aimed to improve early learning through engaging, interactive content on desktop, mobile, and WebGL. I was deeply involved in both frontend systems and backend workflows, helping scale the production of educational games and reading experiences.


My Reading Academy

Role: Unity Engineer • Team Size: 1 Engineer, 2 QA, 1 UI/UX, 1 Artist, 1 Designer


Gameplay / Systems Highlights

  • Fully scalable Book Player System with read-along narration, interactive quizzes, and auto-highlighting

  • Smart resume feature for skipping interstitials and quizzes during re-reads

  • Interactive voice bank for individual word pronunciation


Technical Contributions

  • Engineered Excel-driven tooling for rapid content updates

  • Helped build internal server tools to construct books from scratch

  • Created dynamic UI templates for story pages that adapted to screen size

  • Introduced Unity Addressables and AssetBundles to optimize load times

  • Guided transition from mobile-only to cross-platform (WebGL/Desktop)


My Math Academy

Role: Unity Software Engineer II • Team Size: 1 Engineer, 1 Tech Artist, 1 QA, 1 UI/UX, 1 Animator


Gameplay / Systems Highlights

  • Designed and shipped 4 educational mini-games using Unity 2D

  • Integrated character animations with synchronized audio/voice-over feedback

  • Implemented a 2D environment pipeline to standardize game scene layout and scaling


Technical Contributions

  • Built reusable tools for consistent scaling and 2D layout across games

  • Created animation trigger system for fast animator and voice sync

  • Mentored cross-discipline teammates on Unity workflows in multiple sessions

  • Delivered handoff-ready game architecture to enable content reuse across games


Collaboration & Tools

Team: 1 Curriculum specialists, 2 QA, 1 UI/UX designers, 1 2d artist , 1 3d artist, 1 animator, and 2 engineers (myself included)

Tools Used: Unity, C#, Excel, Unity Addressables, Git, Promises/Async, Figma, WebGL builds

Media & Links

My Reading Adacemy | My Math Adacemy







Anchor 1
bottom of page