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The Pit of Legends/ Legends Arena

The Pit of Legends – Project Breakdown


Project Overview

The Pit of Legends is a competitive PvP Arena combat game built in UEFN for Fortnite Creative. Developed at JOGO, this project attracted over 20,000 players at launch. I led the engineering of player progression systems, reward logic, cosmetic expression, and debug tooling. The game rewarded players for killstreaks, escalated threat levels, and encouraged high-stakes encounters through leaderboard-style bounties.


Gameplay / Systems Highlights

  • Killstreak-based bounty escalation (5 levels)

  • Player heat meter visualizing current bounty level

  • Public Bounty Board showing top 3 hunted players

  • VFX indicators and score rewards for hunting bounty targets

  • Cosmetic Calling Cards shown on death screen and lobby

  • Real-time XP integration with Fortnite’s battle pass


Technical Breakdown

  • Bounty Progression System: Implemented a system where kill counts automatically escalated player bounty level, with XP bonuses granted to bounty hunters

  • Heat Meter: Built a visual tracker showing escalating player status tied to bounty level; visible to the hunted player

  • Bounty Board UI: Created a live leaderboard displaying top bounty targets and their ranks

  • Calling Card System:

    • Designed customizable card overlays using 2D texture arrays

    • Implemented preview stations and collectible unlock logic

    • Integrated death screen overlay for killer's identity

  • VFX Device Integration: Used global VFX triggers to broadcast bounty visuals above high-value targets

  • Debug Tools: Created unlock toggles and bounty escalation debug tooling for QA to test features rapidly


Collaboration & Tools

Team: 2 QA, 3 engineers (including me), 1 UI/UX designer, 1 game designer, 1 2D artists, 1 3D Aritst

My Role: Lead gameplay engineer on all bounty, UI, and Calling Card systems

Tools Used: UEFN, Verse, Plastic SCM, Photoshop, Figma


Media & Links

🎮 Play Now In Fortnite




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