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Fast Effect – AR/VR & Interactive Experiences

Project Breakdown


Project Overview

At Fast Effect, I worked as a Unity Developer supporting immersive simulation and AR/VR projects across automotive, entertainment, and event-based clients. My responsibilities spanned from initial environment set dressing to full-cycle application development across a wide range of hardware, including Oculus Rift, HTC Vive, Microsoft HoloLens, and iPad-based AR.


Project Highlights


Mahindra ROXOR AR Configurator

  • Developed AR app that overlaid a virtual ROXOR Jeep on a 3D-printed model using Vuforia

  • Implemented texture switching, color customization, and feature toggles

  • Optimized performance for iPad 2 devices with memory and texture constraints

  • Designed UI with Photoshop and collaborated closely with a UI designer


AAM Winter Test Garage (Oculus Rift)

  • Built realistic showroom environment including interactive lifts and engines

  • Created custom in-world PowerPoint system controllable in VR

  • Enabled player teleportation and interaction zones for immersive learning


Denso Virtual City (Google Cardboard)

  • Created a lightweight animated 3D city experience with traffic and lighting logic

  • Integrated infographic systems for educational storytelling


Erebus Haunted House Booklet AR

  • Programmed mini-games (collect coins, smash pumpkins) using Vuforia

  • Connected booklet pages with scavenger hunt logic and themed VFX/SFX

  • Managed asset bundle loading for scalable experience deployment


RAM Promaster NAIAS AR Showcase

  • AR tablet experience enabling users to see truck interiors and toggle commercial use cases

  • Designed interaction logic and state switching system


Denso VR Minigames for NAIAS Exhibit (VR)

  • Programmed mini-games: traffic light timing challenge and factory build simulator

  • Used Blackmagic camera + greenscreen feed to composite players into VR world on public displays

  • Full integration pipeline for both user experience and external audience display


Sci-Fi Demo Experience (Internal)

  • Set dressing, VR integration, and camera transitions using Cinemachine

  • Created a video hub experience with optimized loading and smooth scrubbing


Technical Breakdown

  • Led development on multiple standalone AR/VR Unity apps under tight ~3-month timelines

  • Full-cycle delivery: UI/UX, scene layout, input systems, animation, and hardware testing

  • Experience integrating hardware telemetry (TV slider, Arduino sensors)

  • Vuforia, ARKit, Unity Animator, NavMesh, Addressables, Asset Bundles, Handbrake video optimization


Collaboration & Tools

Worked With: 1-2 other Unity Developers, UI Designers, 3D Artists, QA

Tools Used: Unity, Vuforia, ARKit, Photoshop, After Effects, Handbrake, Git, Blackmagic, HoloLens SDK


Media & Links


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