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AR/VR & Interactive Systems

Overview

Engineered 20+ real-time AR/VR and interactive installation systems deployed at CES and NAIAS. Applications operated in live trade show environments with 12-hour continuous runtime expectations and near-zero failure tolerance.

Progressed from feature implementation to full application architecture and onsite technical ownership.


Role

Unity Engineer, Systems Architect


Tech Stack

Unity (C#) · Vuforia · ARKit · HTC Vive · HoloLens · Oculus Rift · BrightSign · Arduino · iOS / Android Deployment


Scope & Deployment Scale

  • 20+ shipped applications

  • 6 AR systems (marker-based tracking)

  • 3 VR experiences (room-scale + seated)

  • 6+ touchscreen kiosks

  • Multi-panel 4K digital signage

  • Up to 6 concurrent device installations

  • 12-hour runtime per day

  • Deployed at CES (Las Vegas Convention Center) & NAIAS


Technical Challenges

Large-Scale AR Vehicle Tracking

  • Full-scale commercial vehicle tracking

  • Variable trade show lighting

  • Jitter, occlusion, and drift

  • Marker-based constraints

VR Performance Constraints

  • 90 FPS sustained requirement

  • High-poly environments

  • Booth-contained PC thermal limits

Installation Reliability

  • Zero-failure live demos

  • Continuous runtime expectations

  • Multi-display configurations

  • Hardware integrations (Arduino, BrightSign)


Engineering Solutions

  • Designed distributed multi-marker tracking zones to stabilize full-vehicle AR

  • Increased marker fidelity and optimized physical placement pre-production

  • Reduced draw calls by ~50% via batching and pooling

  • Implemented attract loops and auto-reset logic

  • Optimized video assets (100s MB → 10s MB)

  • Disabled OS interruptions for kiosk stability

  • Diagnosed and hot-fixed live runtime issues onsite


Impact

  • Stable AR tracking across multiple vehicle variants

  • Sustained 90 FPS VR experiences at high-visibility events

  • Most deployments ran full events without crashes

  • Elevated from junior implementation to systems-level ownership


Media & Links


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