
Fast Effect – AR/VR & Interactive Experiences
Project Breakdown
Project Overview
At Fast Effect, I worked as a Unity Developer supporting immersive simulation and AR/VR projects across automotive, entertainment, and event-based clients. My responsibilities spanned from initial environment set dressing to full-cycle application development across a wide range of hardware, including Oculus Rift, HTC Vive, Microsoft HoloLens, and iPad-based AR.
Project Highlights
Mahindra ROXOR AR Configurator
Developed AR app that overlaid a virtual ROXOR Jeep on a 3D-printed model using Vuforia
Implemented texture switching, color customization, and feature toggles
Optimized performance for iPad 2 devices with memory and texture constraints
Designed UI with Photoshop and collaborated closely with a UI designer
AAM Winter Test Garage (Oculus Rift)
Built realistic showroom environment including interactive lifts and engines
Created custom in-world PowerPoint system controllable in VR
Enabled player teleportation and interaction zones for immersive learning
Denso Virtual City (Google Cardboard)
Created a lightweight animated 3D city experience with traffic and lighting logic
Integrated infographic systems for educational storytelling
Erebus Haunted House Booklet AR
Programmed mini-games (collect coins, smash pumpkins) using Vuforia
Connected booklet pages with scavenger hunt logic and themed VFX/SFX
Managed asset bundle loading for scalable experience deployment
RAM Promaster NAIAS AR Showcase
AR tablet experience enabling users to see truck interiors and toggle commercial use cases
Designed interaction logic and state switching system
Denso VR Minigames for NAIAS Exhibit (VR)
Programmed mini-games: traffic light timing challenge and factory build simulator
Used Blackmagic camera + greenscreen feed to composite players into VR world on public displays
Full integration pipeline for both user experience and external audience display
Sci-Fi Demo Experience (Internal)
Set dressing, VR integration, and camera transitions using Cinemachine
Created a video hub experience with optimized loading and smooth scrubbing
Technical Breakdown
Led development on multiple standalone AR/VR Unity apps under tight ~3-month timelines
Full-cycle delivery: UI/UX, scene layout, input systems, animation, and hardware testing
Experience integrating hardware telemetry (TV slider, Arduino sensors)
Vuforia, ARKit, Unity Animator, NavMesh, Addressables, Asset Bundles, Handbrake video optimization
Collaboration & Tools
Worked With: 1-2 other Unity Developers, UI Designers, 3D Artists, QA
Tools Used: Unity, Vuforia, ARKit, Photoshop, After Effects, Handbrake, Git, Blackmagic, HoloLens SDK